Even after the first one, the arcade style gameplay makes for great replayability, with leaderboards and Boss Rush modes to unlock on top of the main mode. Most will be seeing the Game Over screen and restarting attempts numerous times before they have their first completion under their belt. A second person dropping in does not increase the difficulty or amount of enemies, but does increase the chances of lost friendships when lives and continues are burned through.Īlthough the game can be completed in just a handful of hours, it's a very rare gamer that will be able to do so. Each ship has its own stock of lives to burn through, but the continues are shared between both. At any point, a second player can join the game in a red version of the main ship. ![]() Gradius V also incorporates another mainstay of the series: open drop-in multiplayer. After completing the game, custom weapon sets can be created for subsequent playthroughs, including some bonus weapon sets that aren't initially available, and even some fan favourite weapons from previous titles in the series. This is a feature that's necessary to master to be able to handle the harder boss encounters. By holding the R1 button the ship is locked in place and the direction of fire can be altered instead. Though the primary weapon is stuck firing on the 2D plane, secondary attacks can make use of directional firing. The load out options are what is expect for a scrolling 2D shooter: bombs, drones, lasers, missiles, speed ups, and more. It's a system that works well and allows experienced players to prepare the appropriate weapon for upcoming sections. Some enemies drop glowing power-ups that cycle through the list of weapons in the load out, and the highlighted weapon can then be activated. The weapon system is classic Gradius, granting the option of four different weapon combination "load outs" when the game starts. Those who are unable to make much progress should remember Konami has a code for just such occasions. There are, of course, selectable difficulty levels, but even on Very Easy mode, the game will still destroy newcomers and veterans alike. It's something that takes a while to be noticed, which has a massive impact on the difficulty. One of the first points that must be learned is that the only piece of the ship that can take projectile damage is the cockpit. It's not just the bosses that require a few attempts the game offers a considerable challenge and every stage requires a ton of deaths and retries to master. ![]() They are really fun encounters to learn and defeat, with rotating stages, rotating bosses, thousands of bullets and having to shoot in 360°. All of these giant bosses have the classic shmup weakness: a giant glowing weak point. Each level ends with a giant boss battle that requires lightning fast reflexes and numerous attempts to learn the attack patterns of each encounter. It's safe to say that Treasure's influence can certainly be felt, especially when it comes to bosses. This is the first Gradius title to be developed by not just Konami, but also Treasure, developer of the legendarily difficult Ikaruga. Instead, the PlayStation Network, and the PlayStation 3, in particular, will be receiving the final and arguably best game of the series. The most recurring enemies include the Moai, which have since became Konami's pseudo-mascot, and the Core Warships, bosses comprised of a core protected by multiple barriers and which are always preceded by the announcer urging the player to "destroy the core".The Gradius series is thirty years old this year and while its fans would have loved to see a new entry or even a HD remaster, sadly none of the above is currently on the cards. ![]() In almost all games the player controls the Vic Viper, which fights against the Bacterian Empire. By pressing a second button, the player can activate the highlighted weapon in the power meter. First introduced in 1986, the series is mainly known by it's unique power-up system, which involves collecting power capsules that will highlight a weapon in the power meter.
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