A method to 'murder' each other, even if indirect (scared to death, sunlight charm or the like causing death by sunlight), would be even better, I'd say. In this case I sorta get why they might want to tone it down just to widen the demographic (gotta sell to those 12 year olds with protective parents!), but I do miss the failure states in general, such as Fears in Sims 2, or heck, Sims 2 vampires could 'murder' by scaring sims that peeked in their coffins. Maybe they think we're children and we throw a fit and demand a refund when something bad happens to our Sims. 'Failure states' are often faaaaaaaaar more fun to explore, but it's something game developers have a habit of moving away from out of fear of.who knows what. This is like if they ran and redubbed Death Note in english and decided to retitle it 'Go-Away Note.'ĭon't get me wrong, I appreciate such a feature, just wish the tone of the game wasn't so sunshine and rainbows all the time. Still kind of PG and I wish they'd be a bit more bold. This time you enter the employ of the most powerful coven in existence, serving the Master Vampire! This powerful creature advises the Elder that you will take the human, The Master Vampire’s tone brooks no argument from the elder. This powerful vampire takes you to the side before the ritual and speaks to you of the prospect of your pending incarceration, you advise shakily that you live to serve of course, but you wish to live. On the night your master sleeps you find a very powerful vampire in attendance, it seems the manager went out on a limb for you, Just being near such a powerful creature raises Goosebumps on your skin. The elder has decided to sleep for who knows how long, some in the Coven whisper a century at least, you hear that the elder has developed feelings for you and cannot bear the thought of being without you, hearing of plans to entomb you along with the elder you speak to your old club manager. Lvl 9 Master Vampire’s Pet § 555 Work Hours – – – T F S S/ I don’t think I need to tell you who the founder of the HELLSING organization is. After all, the best way to fight a monster is with another, more powerful monster. They are still normal humans for the most part, I say they’re normal humans for the most part because within their ranks are vampires, magicians, and werewolves who they happen to accept into their ranks for the sake of fighting on behalf of the human race.They are willing to use any and all means at their disposal to accomplish their goal of wiping the world of threats to their homes and humanity itself as well. They are a large organization, branching off throughout various Sectors, but a vast majority of their forces are actually highly trusted mercenaries who don’t betray their contractor as long as they keep getting paid….even if they are offered a larger sum by a third party. Hellsing is an elite counter-terrorist strike force that isn’t shy of using any and all means at their disposal to protect anywhere they call home from unnatural threat…Vampires being their specialty.
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